AI in Adventure Games

Yesterday, while watching an episode of Westworld, I thought about how cool it would be if point-and-click games would use an AI… Instead of scripted characters who are always at the same place, saying the same things, we could find them speaking to each other, wander around, have different dialog lines following their moods.

For example, we would enter Thimbleweed Park and Delores could be home but she could also be at the arcade or at the dinner, living her own life.

Of course, there would be boundaries, for the sake of the story, but everything else would be left to the AI. I could spend days looking at game characters interact with the environment and with each other in a completely unpredictable and unscripted way.


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