The Charnel House Trilogy

The Charnel House Trilogy, developed by Owl Cave, is a point & click game with pixel graphics. As the title states the game is in 3 parts: Inhale, Sepulchre, and Exhale. The story is about a horrifying and fatal night aboard a train bound for Augur Peak. Even though the game is pretty short, the developers managed to create an eerie atmosphere that puts you at ill-ease in times.

My favourite scene is the one at the station, waiting for the train while snow’s falling on the abandoned tracks is so dreamy. Despite the current summer temperatures, Alex gave me the chills though. I mean, who goes out in the snow in just a T-shirt? I’d be wrapped up like an Eskimo!

Anyway, I’ve played this game a few years ago, and remembered how much I loved it at that time. Meanwhile, I’ve played so many other games that I’ve forgotten most of the story of The Charnel House Trilogy so, I planned to re-play it this weekend.

Today, after a great walk at the park, a super delicious sandwich, and a damn fine cup of coffee, I installed myself at my desk, and booted this little gem. Two hours later, I had already finished the entire story. While it was very short, the adventure was worthwhile. The puzzles are a bit too easy, but it made the trip go smooth, and without any challenge. I can understand that some people may have an issue with that, but it didn’t really bother me that much. Props for the pixel graphics cause I’m a complete sucker for these. All in all, an absolute must for all adventure games fans.

Farewell, Telltale Games

When Soforah first read Telltale’s statement on Twitter, we couldn’t believe it. It was nearly bed time and we almost couldn’t sleep as we were baffled by this tragic news.

We’ve been playing Telltale games since the release of the first season of The Walking Dead and we were absolute fans of the style they had developed. We’ll always be grateful to Telltale for blowing back life into the adventure games genre.

Many of our holidays at home have been filled with their stories. We remember the laughs in Tales of the Borderlands and the Sundays with Game of Thrones, but it’s with The Walking Dead that we have the fondest memories. We’ve seen Clementine grow and become the badass she was in the last seasons and it greatly saddens us to think that we won’t get to see the end of her adventure. I highly recommend reading this Tweet from Melissa Hutchinson.

While we’re grateful to Telltale Games for all the fun they brought to us, we’re also really angry that their management took so many wrong decisions during the last years. All was fine when they had 3 or 4 franchises, and everything went to hell when they decided to spread their ressources between too many titles.

But what’s done is done. We just can’t believe that they didn’t know sooner that they were about to close the doors. The Walking Dead was the franchise that made them what they became and leaving the fans in the full middle of a season seems highly unethical to us.

So it’s with mixed feelings that we see Telltale go. Clem will always be hanging on our office wall, but it’s with sadness and bitterness that we’ll be looking at her…